![]() The "healing" debuff is actually a slower healing rate, not 50% less healing, and research done indicates it's 2 additional seconds at most, and no debuff in status healing (cold included). Tannenbaum: While it was meant to do 20% extra damage resistance during winter at the cost of cold stacking thrice faster and healing 50% slower, research done indicates the cold debuff only makes non-cold-resistant creatures start with thrice the initial cold (3 cold instead of 1) but cold gained and lost after that is gained at a normal rate. ![]() Frost Dragon: Research done suggests at least the third stage of Cold debuffs still happens sometimes, and as a flier/glider/all-terrain attempting to fly inside water during winter or famine when you were already inside water before winter or famine will cause you hypothermia damage regardless of plushies. Partridge: Research done on it is inconclusive but doesn't seem to indicate Partridge works at all. LEGACY: +20% damage resist, +300% Cold (+ removing Winter Tag), -50% cold healing.If a plushie has a heal rate boost of 2.5%, then that means the time between healing ticks is multiplied by a factor of 1 ÷ 1.025, which results in the time between health ticks taking ≈97.5% as long. Note that this factor is inverted ( 1 ÷ factor) due to how the time comparison works. Similarly, for health regeneration, the time it takes for each health tick is reduced by a factor defined by the plushie. In the case of hunger, this means that things like seasonal buffs/nerfs apply first, and then the plushie uses that time value to calculate the true final value that the game uses. Similarly to other stats, this time modification applies after all other effects that may modify the value. This means that having two health boosts (+2.5%) would be calculated as health × 1.025 × 1.025, which, assuming a creature has 100 health, results in a grand total maximum health of 105.0625.įor thirst and hunger, the time between each tick (from which food or water will decrease) is increased by a factor defined by the plushie, for instance, +5% thirst would mean it takes 5% longer for your thirst to go down by one point. When boosts are calculated, the two Plushies are multiplied together instead of added if they affect the same stat (however, in recode, there are some plushies whose effects cannot be combined with itself so they will only count as one). The only exception to this is the heal rate. Plushie boosts apply after all other stat modifications for that stat are applied (such as Elder status, status effects, and seasonal effects). This was until the update of December 9, 2022, where now all equipped plushies will return to storage when storing the creature - which on the other hand makes trading multiple plushies of the same type now impossible. This was often overlooked and plushies were sometimes lost, so players were encouraged to always keep track of their plushies any time when they were trading stored creatures. ![]() Originally, stored creatures with plushies still equipped remained attached to that stored creature even while trading. If a creature dies with a plushie still equipped, the plushie will simply return to the plushie inventory. Players can revisit the menu at any time to add or remove plushies. ![]() By clicking on it, players can drag a desired plushie into one of two slots to apply it to the creature. Once selected, players will see a paw icon under the selected creature's stat list. To equip a plushie in the main game, players must first select an existing stored creature from the live creatures or create a new one, play the game, and go back to the menu. To equip another, players must switch sides, and mimic the process of equipping the first. To equip plushies in the Trade Realm, players must go to the plushie menu, click a plushie, and click select. Players can check whether they have a plushie by viewing the plushie menu in the Trade Realm or by checking the plushie inventory in the live game, both of which are indicated by the paw icon. UGC plushies are plushies that are only available through buying one specific set of UGC items. In recode, to this type we also include some which may use a redeem-code, even if the time window for those may vary significantly. ![]() For example, the Halloween Plushies were only available while the Halloween Event update was live for a few weeks in the special Halloween Store's Plushie section that sold the plushies for fixed prices using the event Wisp currency. Common plushies are plushies that are available year-round to players and are available in the main Trade Realm area as physical gacha machines that players must walk up to and click to purchase a roll with Shooms from that gacha for a chance to obtain one of the plushies inside.Įvent plushies are plushies that are only available during special, limited-time event periods. ![]()
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